![]() ![]() dae and import it into secondlife, there's no texture. I attached the texture to a material and it shows up perfectly fine in the viewport, but when I export to. I made it in 3ds max 2012, fully mapped it, and made a texture for it. I'm sorry if this has been answered a bazillion times before, but I'm working on my first mesh object (a simple unrigged accessory).
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